//
//  HunterConst.h
//  eye_hunter
//
//  Created by cherry on 10-11-6.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>


@protocol HunterConst

static const CGFloat MIN_X_DISTANCE = 10.0;//定义滑动的最小X方向距离
static const int BTN_NUM = 7;//小图标的个数
static const CGPoint BTN_POSIONS[7] = {{-200.0,50.0},
                                       {174.0, 50.0},{284.0, 50.0},
                                       {394.0, 50.0},
                                       {504.0, 50.0},{604.0, 50.0},
                                       {1000.0, 50.0}};//七个图标的中心,即将废弃的常量
static const CGFloat NORMAL_BTN_SIZE = 75.0;
static const CGFloat CENTER_BTN_SIZE = 120.0;
static const CGRect BTN_FRAME[7] = {{{-150.0,0.0},{75.0,75.0}},
                                    {{124.0,0.0},{75.0,75.0}},{{224.0,0.0},{75.0,75.0}},
                                    {{344.0,0.0},{120.0,120.0}},
                                    {{444.0,0.0},{75.0,75.0}},{{544.0,0.0},{75.0,75.0}},
                                    {{936.0,0.0},{75.0,75.0}}};//七个图标的Frame
static const CGFloat STAR_SIZE = 20.0;//冒星星的尺寸
static const CGFloat STAR_ORI_R = 15.0;//星星出现的半径平方
static const CGFloat STAR_END_R = 60.0;//结束点的半径平方
static const int GAME_TIME = 180;//游戏时间
static const float T2C_TIME = 0.01;//最后剩余时间转为分数的时间
static const CGRect HINT_FRAME[4] = {{{0.0,0.0},{384.0,512.0}},{{384.0,0.0},{384.0,512.0}},
                                    {{0.0,512.0},{384.0,512.0}},{{384.0,512.0},{384.0,512.0}}};

@end
